Metagene RPG is part of DriveThruRPG’s Covid-19 bundle to benefit Doctors Without Borders! Spend just a few bucks, get a lot of awesome games, and benefit a wonderful charity that helps lots of people!
Metagene is like Cutthroats’ scrappy little brother that won’t take off his cape when he comes to the supper table. Same 2d12 task resolution system that I ended up using for CC, Metagene is a rules-light, fast-playing supers game. Make a character and get punching Nazis and robots and Nazi robots in 10 minutes or less!
It’s a little pricier now, but it’s also in a nice hardback edition that will hold up well against the machinations of evil forces.
Don’t worry, Cutthroats is coming right along. Now looking into commissioning a few more art pieces. Coming soon, I think. Can’t wait!
The world is a scary place right now, what with a global pandemic, and many of our countries’ failure to prepare adequately, or downplaying the very real threat. Wash your hands, stay at home, and maintain social distance, folks! Order out for food if you can, and don’t hoard toilet paper!
I’m lucky in that my job allows me to work from home, but many aren’t so fortunate. We’re all scared, so be kind to one another, and if someone needs help, do what you safely can. Remember, to quote Harry Tuttle, we’re all in this together.
All that aside, a lot has happened. I just got Cosmic Cutthroats back from my editor, a talented and patient lady named Jennifer Povey, and she found and corrected many errors in the text! I’ve made a number of small fixes, and feel good about the state of the text.
I have two Cutthroats games going now, one at home and one with my online game group. The home game has gone on for several months now, and the online game is just getting started, but overall, both games are going really well.
I’m planning on commissioning some more art for Cutthroats, and if we don’t find serious issues in testing, I may be looking at publishing by end of summer. Hopefully it’ll be safe to do some travelling by then, there are a few local events I’d like to attend with a new game in tow, but we’ll just have to see how things go.
As for other games, Metagene just got released in hardback for global distribution on Lulu! That means in a few weeks it should be available on Amazon, B&N, and other sites. I’ll be appearing on a Youtube channel sometime soon demonstrating character creation as well. More details on that when I know when it’s going up.
That’s it for now. Progress!
A quick post this time. This sort of thing shouldn’t be necessary, but this is the world we live in now (and in particular, the nation I live in now).
I believe that racism, sexism, homophobia, transphobia, anti-semitism, and bigotry of any kind have absolutely no place in our hobby.
Imperfekt Gammes has been proud to work with diverse artists and gamers of all kinds over the years. We stand against bigotry, and support all other designers who do as well.
Free speech doesn’t mean anyone has to listen, or provide a platform. If your heart is filled with hatred for some group of people, I’d strongly suggest you may find our works unappealing, and look elsewhere to spend your entertainment coin. My games have always been about freedom and love for all, with no distinctions and no biases. Where I’ve stumbled (and I have), I’ve done so honestly.
Anyone that has any questions or concerns is welcome to contact me directly; however, I think this is pretty clear. Thanks.
Serious playtesting has begun for Cosmic Cutthroats. I’ve been running a Hogwarts or Brakebills style game for my wife, and we’re almost 10 sessions in and it’s been a blast. The game is based in the Academia Esoterica in Uru Ulan, and some details from that campaign are in Deep Cuts.
I’m also getting ready to run a space opera game for my regular gaming group, based in the Ilion System. Info on this can also be found in Deep Cuts.
It’s tremendously freeing to be able to give very minimal guidelines to players, and trust that not only can they make Characters they’ll want to play, but they won’t be unnecessarily limited in what the game will allow. And with the freeform results from Triumphs and Mishaps, encounters often take unexpected turns.
I’m looking forward eventually to running a high-power supers game at some point, and a mid-level dungeon crawl, maybe a conversion of some classic. I also want to be sure to give the vehicle rules a workout in the space opera game, and run more full-on boss battles. Turns out Goons are pretty easy to beat if you’re a high-Awesomeness adventurer (and that’s not a bad thing!)
Having fun and making lots of little refinements. Once testing is done, I’ll be contacting a few editors I know, and commissioning a few art new art pieces for the interior. This one might take awhile to cross the finish line, but I’m in no rush. In the meantime, download and try it out yourself, or follow the link and purchase an at-cost test copy at this link.
I’m proud that my superhero RPG Metagene is part of the Capes, Grit, and Gunsmoke Charity Bundle on DriveThruRPG.Com. Pay less than $20 for more than $250 in gaming PDFs, and contribute to Australian brushfire relief!
For my birthday, and as an early giving-of-thanks to everyone, Metagene Super Hero RPG, a 229 page, rules-light four-color supers RPG from Imperfekt Gammes, is discounted to $0.99 for the rest of November!
The 2d12 task resolution system for Cosmic Cutthroats came from Metagene originally, so if you’re interested in the former, and want a game where you can make a hero in minutes and get smashing evil right away, check it out!
New in a recent version of Cosmic Cutthroats, the story of how the interdimensional metropolis of Uru Ulan came to be, in the words of its founder himself. WARNING: Shakespeare Thorspeak ensues!
Cosmic Cutthroats contains rules for randomly generating Attribute Levels, converting OSR critters to CC stats, and some stats on some old-school-sounding spells. So, how to bring it all together?
I definitely want CC to be a fusion of all that’s best in old-style and new-style games. Here are some idea how.
Setting It Up
- Characters start at AWE 2, Fledgling Adventurers.
- Randomly roll for stats, as noted in Appendix 2.1.
- PCs get 375 UP for AWE 2, minus 250 UP for their random stats, leaving 125 UP to purchase LS/RM, Power, and Profession Packages.
- The GM may wish to limit the Packages that are available based on the Campaign they want to run. A traditional fantasy, dungeon crawling Campaign might allow the following Packages:
- LS/RM: Humans (-12 Upgrade Points), Elves (-51 UP), Dwarves (-30), Goblins (-22), Half-Elves (-24), Half-Orcs (-9), Halflings (-22).
- Professions and Powers: Assassin (-77 Upgrade Points), Bounty Hunter (-67 UP), Grifter (-67), Heretic(-38) + Blessed One (Hand of Mercy) (-40), Mystic (-46) + Mage (Sorcerer) (-57), Noble (-59), Outlaw (-63), Ronin (AKA “Fighter”, -69).
- Spend the remainder of your Upgrade Points on Talents and Skills, and supplement with Drawbacks, as normal.
- Many Qualities work well for an old school dungeon crawly game. A few examples include Cautious, Creative, Curious, Devious, Faithful, Gloryhound, Greedy, Grizzled, Hedonistic, Honorable, Packrat, Rebellious, Shadow, Spiritual, Stubborn, Vengeful.
Running the Game
- Thressa is a typical fantasy world, and it’s given some detail in Appendix 3.6.
- When the PCs discover a spell book, or want to learn additional spells, choose from the Sample Spells in Appendix 2.3.
- Thressa is a typical fantasy world, and it’s given some detail in Appendix 3.6.
- Some of the traps found in a dungeon are detailed in Section 6.6.
- Some typical monsters are found in Cosmic Cutthroats Section 7.3, and in Deep Cuts Section 3.0.
- Cosmic Cutthroats Section 7.3: Imp Demons, Orc Raiders, Ravenous Ghuls, Adolescent Titanium Dragon, Kaiju, Conduit Vermin (reskinned as Rodents of Unusual Size), Night Raptors, Riding Lizards, and the Ally Lodo Celestide.
- Deep Cuts Section 3.0: Ninjas, Throng Mind-Slaver, Voyeur Demons, Demon Prince/ss, Vampire Lords.
- Trade EDG from Qualities for Extra UP: If PCs are at full EDG, and they would gain EDG from following their Qualities, they instead gain 1/3 an Upgrade Point for every EDG they would have gained.
- This is the same point cost as one Level of the EDG Attribute, with the Power Throttle Depletion [1 Use].
- Since we have this calculation in hand, as an Optional Rule, PCs can spend 1 UP to regain 3 lost EDG.
- In Old School games, PCs often gain XP for each gold coin they find. With this Optional Rule, Greedy PCs become more powerful when they accumulate great wealth, stolen from haunted crypts deep beneath the sunlit surface of the world.
Once upon a time … I’m sure you’ve heard this story before. But you probably don’t know how it actually ended.
Once upon a time, there was an old man who was a powerful wizard. He was powerful enough to demand favors of gods, to bargain with demons, to walk unmolested through the hells of Ninhursag, who was known in the heavens and on Earth. He declared himself a lord of the world, raised armies, and strove to conquer all.
And he did. He ruled with an iron fist. His palaces overflowed with pleasures, while the peasants and common folk lived in abject poverty, wracked by monsters. Misery and injustice were everywhere. Rats swelled into vast hordes, and ate the folk alive in their home. The sky was dark by midday. Men killed one another for a loaf of bread.
A band of heroes arose. A mighty champion. A cunning orphan. A priestess, pure of heart. Several others. The gods, jealous, were on their side, and the demons, tired of doing the sorcerers’ bidding, paved the way before them. The old tyrant scoffed, but somewhere inside, he knew. The oracles had spoken. He strove to disbelieve, but you don’t attain to great magic by ignorance.
The heroes slew the undead by the hundreds. They stormed the inner chambers. The sorcerer’s magics failed him, seemingly by chance, when they were needed most. And when the great warrior, shining and true, raised his sword, the sorcerer fell to his knees and, without hope in his heart, but at his last resort, he asked dully for mercy, for clemency.
The sword-bearer paused, lowered his weapon. Extended his hand. He extracted an oath from the black-hearted wizard. “Make this right. Redeem yourself. Save this world from the horrors you’ve unleashed, and then, using your powers, leave this world, never to return.”
The sorcerer … had foreseen all, all but this. He couldn’t have imagined that mercy could be granted for his many sins. Unthinkable! He swore the oath, though, and he was true to his word.
The warrior ruled, with a shadowy force behind the throne, his “advisor,” who none knew to be the self-same black-hearted wizard, the one all knew to be slain long ago, with a different face. With mighty spells, the land was healed. With rituals, the people thrived. Gold was discovered in the ground. The land was united through the brief unpleasantness of war, an anticlimactic war fought without slaughter, through the mage’s profound trickery. At last, the land was whole.
On a cool crisp evening, the warrior looked the old man in the eye. They were never friends, but they’d grown to … understand one another. Perhaps there was even a kernel of respect. But … there could never be trust. The warrior told the old man, “It’s time.” The wizard nodded. It was time.
The sorcerer rose into the night sky. He left this world for the heavens, to float, meditating, in the vast nothing. What more was there? If he couldn’t have the world, what did he want? He asked himself, and for a long forever, there was no reply.
Then, an image appeared in his head, then another. He thought about green shoots pushing through thick layers of ash, to welcome shafts of the sun streaming down through darkened clouds. He thought of children born to barren women, and tears of joy. He thought of men returning from wars to family and children, hanging their swords and shields on the wall, to gather rust and dust and stories. He thought of peace, and growth, comfort, and calm. Of books and stories written about tales of dread, but written with a full stomach, under a roof, with not a rat in sight.
A vast stone swam lazily through the void next to the sorcerer He looked at it. The walls of the craters on this planetoid looked something like a crenelated castle wall. Mayhap, a home, for study. For the greatest spell. A spell to bring peace and comfort, to entire worlds, for all time.
The sorcerer willed himself to fly to his new home, and it was so. In an immortal life, there was now so much to do.
Note: This isn’t necessarily the canonical origin story for Ensi Abgal and Uru Ulan, but it’s an idea, and I like it so far. I may develop it further later on, I just wanted to post it for feedback for now.