Kicking Cutthroat Tires

Serious playtesting has begun for Cosmic Cutthroats. I’ve been running a Hogwarts or Brakebills style game for my wife, and we’re almost 10 sessions in and it’s been a blast. The game is based in the Academia Esoterica in Uru Ulan, and some details from that campaign are in Deep Cuts.

I’m also getting ready to run a space opera game for my regular gaming group, based in the Ilion System. Info on this can also be found in Deep Cuts.

It’s tremendously freeing to be able to give very minimal guidelines to players, and trust that not only can they make Characters they’ll want to play, but they won’t be unnecessarily limited in what the game will allow. And with the freeform results from Triumphs and Mishaps, encounters often take unexpected turns.

I’m looking forward eventually to running a high-power supers game at some point, and a mid-level dungeon crawl, maybe a conversion of some classic. I also want to be sure to give the vehicle rules a workout in the space opera game, and run more full-on boss battles. Turns out Goons are pretty easy to beat if you’re a high-Awesomeness adventurer (and that’s not a bad thing!)

Having fun and making lots of little refinements. Once testing is done, I’ll be contacting a few editors I know, and commissioning a few art new art pieces for the interior. This one might take awhile to cross the finish line, but I’m in no rush. In the meantime, download and try it out yourself, or follow the link and purchase an at-cost test copy at this link.

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